Commands and management
Commands, access rights and the in-game management panel (/mecagestion).
#Commands
| Command | Access | Effect |
|---|---|---|
/atelier | Mechanics (Config.MechanicJobs or job type Config.JobType) | Opens the workshop tablet |
/mecagestion | Staff | Management panel |
/mecadiag | Staff or console | Report: framework, detected billing, points, orders, tracked vehicles |
/mecafonds <job> [withdrawal] | Staff or console | Internal cash box (only when no society system is detected) |
Names can be changed in Config.Commands in config.lua.
Staff rights
- Vision:
gestion_mecanopermission (also reachable in/gestion). - Other frameworks: admin through ACE
command, framework admin group orConfig.Bridge.Admins.
#Management panel
All gameplay is tuned in game. Each section can be reset to defaults (with confirmation).
| Tab | Content |
|---|---|
| Points | Creation, moving (position or gizmo), teleport, activation, deletion |
| Prices | Category multipliers, labour, parts, performance, options, wheels, paint and finishes, repair and maintenance formulas, per-part overrides |
| Durations & mini-games | Durations per step type and per part, mode (mini-game / progress / both), difficulty and presets |
| Wear & effects | Wear speeds, driving style, thresholds, effect intensity |
| Permissions | Minimum grade per action (default + per-workshop override) |
| Props | Position of each hand-held object (animation, hand, offset, rotation) with live preview on your character and front / side / back camera |
| General | Mandatory duty, mechanic online required, vehicle ownership, quote validity, order limit |
| Journal & status | Detected billing, journal (orders, vehicles, management, security) |
A workshop manager (action “Set permissions”) can also set the grades of their workshop from the Workshop tab of the tablet.
#Workshop tablet
Tabs: dashboard, orders, diagnostic, history, atelier. It opens with /atelier or with the OpenTablet export.
#Controls during an action
| Action | Control |
|---|---|
| Fit a part | Go to the blue circle on the ground, animation then mini-game and/or progress bar |
| Paint | Spray gun in hand, hold left click while aiming at the vehicle |
| Cancel a bar | X |
| Interaction without target | E (Config.Bridge.InteractKey) |